Fundamentals of Game Design (2nd Edition) 🔍
Ernest Adams, Andrew Rollings Berkeley, CA: New Riders, Pearson Education (US), [Place of publication not identified], 2010
英语 [en] · PDF · 46.2MB · 2010 · 📗 未知类型的图书 · 🚀/ia · Save
描述
To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry's leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You'll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game's look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game's core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. "Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I've seen for thinking about the relationships between core mechanics, gameplay, and player--one that I've found useful for both teaching and research." -- Michael Mateas, University of California at Santa Cruz, co-creator of Façade
备选作者
Adams, Ernest; Rollings, Andrew, 1972-
备用出版商
Addison-Wesley Longman, Incorporated
备用出版商
Longman Publishing
备用出版商
Adobe Press
备用版本
Voices that matter, 2nd ed, Place of publication not identified, ©2010
备用版本
Voices that matter, 2nd ed., Berkeley, CA, California, 2010
备用版本
Voices that matter, 2nd ed, Berkeley, Calif, 2009
备用版本
United States, United States of America
元数据中的注释
Includes bibliographical references (p. 652-657) and index.
备用描述
<p><p>to Create A Great Video Game, You Must Start With A Solid Game Design&#58; A Well-designed Game Is Easier To Build, More Entertaining, And Has A Better Chance Of Succeeding In The Marketplace. Here To Teach You The Essential Skills Of Player-centric Game Design Is One Of The Industry&rsquo;s Leading Authorities, Who Offers A First-hand Look Into The Process, From Initial Concept To Final Tuning.<p>now In Its Second Edition, This Updated Classic Reference By Ernest Adams Offers A Complete And Practical Approach To Game Design, And Includes Material On Concept Development, Gameplay Design, Core Mechanics, User Interfaces, Storytelling, And Balancing. In An Easy-to-follow Approach, Adams Analyzes The Specific Design Challenges Of All The Major Game Genres And Shows You How To Apply The Principles Of Game Design To Each One. You&rsquo;ll Learn How To&#58;<br><ul><li>define The Challenges And Actions At The Heart Of The Gameplay.<li>write A High-concept Document, A Treatment, And A Full Design Script.<li>understand The Essentials Of User Interface Design And How To Define A Game&rsquo;s Look And Feel.<li>design For A Variety Of Input Mechanisms, Including The Wii Controller And Multi-touch Iphone.<li>construct A Game&rsquo;s Core Mechanics And Flow Of Resources (money, Points, Ammunition, And More).<br><li>develop Appealing Stories, Game Characters, And Worlds That Players Will Want To Visit, Including Persistent Worlds.<li>work On Design Problems With Engaging End-of-chapter Exercises, Design Worksheets, And Case Studies.<li>make Your Game Accessible To Broader Audiences Such As Children, Adult Women, People With Disabilities, And Casual Players. </ul><br>&ldquo;ernest Adams Provides Encyclopedic Coverage Of Process And Design Issues For Every Aspect Of Game Design, Expressed As Practical Lessons That Can Be Immediately Applied To A Design In-progress. He Offers The Best Framework I&rsquo;ve Seen For Thinking About The Relationships Between Core Mechanics, Gameplay, And Player&mdash;one That I&rsquo;ve Found Useful For Both Teaching And Research.&rdquo; &mdash; Michael Mateas, University Of California At Santa Cruz, Co-creator Of Fa&ccedil;ade</p>
备用描述
In this second edition, Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. The author analyzes the specific design challenges of all the major games genres and shows you how to apply the principles of game design to each one.--[back cover]
备用描述
xix, 675 p. : 24 cm
Includes bibliographical references (p. 652-657) and index
开源日期
2023-06-28
更多信息……

🚀 快速下载

成为会员以支持书籍、论文等的长期保存。为了感谢您对我们的支持,您将获得高速下载权益。❤️
如果您在本月捐款,您将获得双倍的快速下载次数。

🐢 低速下载

由可信的合作方提供。 更多信息请参见常见问题解答。 (可能需要验证浏览器——无限次下载!)

所有选项下载的文件都相同,应该可以安全使用。即使这样,从互联网下载文件时始终要小心。例如,确保您的设备更新及时。
  • 对于大文件,我们建议使用下载管理器以防止中断。
    推荐的下载管理器:JDownloader
  • 您将需要一个电子书或 PDF 阅读器来打开文件,具体取决于文件格式。
    推荐的电子书阅读器:Anna的档案在线查看器ReadEraCalibre
  • 使用在线工具进行格式转换。
    推荐的转换工具:CloudConvertPrintFriendly
  • 您可以将 PDF 和 EPUB 文件发送到您的 Kindle 或 Kobo 电子阅读器。
    推荐的工具:亚马逊的“发送到 Kindle”djazz 的“发送到 Kobo/Kindle”
  • 支持作者和图书馆
    ✍️ 如果您喜欢这个并且能够负担得起,请考虑购买原版,或直接支持作者。
    📚 如果您当地的图书馆有这本书,请考虑在那里免费借阅。