Building Your First Mobile Game Using XNA 4. 0 🔍
Brecht Kets, Thomas Goussaert
Packt Publishing, Limited, Birmingham, England, 2013
英语 [en] · 中文 [zh] · PDF · 4.1MB · 2013 · 📘 非小说类图书 · 🚀/lgli/zlib · Save
描述
Create action-packed 3D games with the Microsoft XNA Framework with this book and ebook.Key FeaturesLearn the structure of a 3D world and how to implement a variety of 3D techniques including terrain generation and 3D model rendering.Build three different types of 3D games step-by-step, including a first-person maze game, a battlefield tank game, and a 3D sidescrolling action game on the surface of Mars.Learn to utilize High Level Shader Language (HLSL) to add lighting and multi-texturing effects to your 3D scenes.Book DescriptionMove beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers.'XNA 4 3D Game Development by Example: Beginner's Guide'takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design.This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface.'XNA 4 3D Game Development by Example: Beginner's Guide'will give you the knowledge to bring your own 3D game creations to life.What you will learnThe core concepts of 3D graphics and how XNA describes the 3D worldBuild a 3D maze that the player can explore in search of the mysterious spinning cubeCreate 3D terrain based on a 2D height map image, adding texturing and lighting to the terrain s surfaceLoad, display and animate 3D modelsBuild a button-based user interface overlay for your 3D gameCreate a billboard particle system to produce dynamic explosionsBuild a skybox to give your worlds full 3D backgroundsDetect collisions between 3D objects and have your game react accordinglyWho this book is forThis book is intended for readers who want to create 3D games using the XNA Framework. Basic knowledge of the C# programming language and 2D XNA concepts are helpful, but not required.
备用文件名
zlib/Computers/Computer Science/null/Building Your First Mobile Game Using XNA 4.0_17434416.pdf
备选标题
XNA 4.0 game development by example -- Visual Basic edition : beginner's guide : create your own exciting games with visual based and Microsoft XNA 4.0
备选标题
XNA 4 3D Game Development by Example: Beginner's Guide : Create Action-packed 3D Games with the Microsoft XNA Framework with This Book and Ebook.
备选标题
Microsoft XNA 4.0 Game Development Cookbook : over 35 intermediate-advanced recipes for taking your XNA development arsenal further
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Windows Phone 7 XNA cookbook : over 70 recipes for making your own Windows Phone 7 game
备选标题
XNA 4. 0 Game Development by Example : Beginner's Guide - Visual Basic Edition
备选标题
Microsoft XNA 4. 0 Game Development Cookbook
备选标题
Safari books online
备选作者
Kets, Brecht, Goussaert, Thomas
备选作者
Kurt Jaegers
备选作者
Kurt Jägers
备选作者
Drumm, Luke
备选作者
Yang, Zheng
备选作者
Zheng Yang
备选作者
Luke Drumm
备选作者
null
备用版本
Learn by doing : less theory, more results, Birmingham, U.K, 2011
备用版本
Quick answers to common problems, Birmingham, 2012
备用版本
United Kingdom and Ireland, United Kingdom
备用版本
Packt Publishing, Birmingham, 2011
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Packt Publishing, Birmingham, 2012
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New edition, Birmingham, June 2012
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Birmingham, U.K, England, 2011
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Visual Basic edition, US, 2012
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Birmingham, England, 2012
备用版本
Birmingham, UK, 2012
备用版本
Jan 25, 2013
备用版本
Feb 16, 2012
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Jun 25, 2012
备用版本
2012-09-25
备用版本
US, 2013
备用版本
1, 2013
元数据中的注释
lg1052161
元数据中的注释
Includes index.
Description based on online resource; title from cover (Safari Books Online, viewed March 27, 2012).
Description based on online resource; title from cover (Safari Books Online, viewed March 27, 2012).
元数据中的注释
MiU
备用描述
<p><h2>In Detail</h2><p>With the dawn of the Windows Phone 7 platform, Microsoft has offered us an easy way to create 3D mobile games. In this book, we will build a 3D game for Windows Phone 7 together, taking full advantage of the graphics and touch capabilities, along with the sensors of the platform.</p><p>"Building your First Mobile Game using XNA 4.0" is the book for starting game development on the Windows Phone 7 platform. This book will go over the technical aspects of building games along with designing your own framework. Finally we'll build an actual game together from the ground up! This book will set future mobile game developers in the right direction.</p><p>The XNA framework empowers us to build 2D and 3D games for PC, Xbox 360 and Windows Phone 7. We will use those capabilities to create stunning 3D games for the Windows Phone 7 platform. We will start by covering the basics like drawing graphics, followed by building a custom framework and end with building a game together!</p><p>In this book, we will cover drawing 2D and 3D graphics, both static and animations. We will also cover the various ways of handling user input and help set the mood of our game playing both 2D and 3D sound, and accessing the user's media library. The only thing left before building a game is covering several techniques created for making our life easier while building the game, whilst building a framework to do just that. Finally, we'll build a 3D game together that will run on the Windows Phone 7 platform.</p><p>"Building your First Mobile Game using XNA 4.0" is the book you need to get started with mobile game development for Windows Phone 7. Its hands on approach will set you on your way in no time. Let's build some games!</p><h2>Approach</h2><p>This book is a step-by-step tutorial with a lot of screenshots that help to explain the concept better.</p><h2>Who this book is for</h2><p>This book will cover the building of a 3D game for Windows Phone using XNA. We won't explain the C# programming language itself, nor object-oriented programming.</p><p>We will however explain the aspects of game development thoroughly, so don't worry if you have never written a 3D game. We will cover all the basics, included the much dreaded math. This is the right book for anyone, regardless of age and gender, if:</p><ul><li>You are interested in game development</li><li>You want to start building games for Windows Phone</li><li>You have some programming knowledge</li></ul><p>In this book, we will first go over the technical topics, and end up building a 3D game for Windows Phone 7 together!</p></p>
备用描述
Create your own exciting games with Visual Basic and Microsoft XNA 4.0 Visual Basic edition of Kurt Jaegers' XNA 4.0 Game Development by Example. The first book to target Visual Basic developers who want to develop games with the XNA framework Dive headfirst into game creation with Visual Basic and the XNA Framework Four different styles of games comprising a puzzler, space shooter, multi-axis shoot 'em up, and a jump-and-run platformer Games that gradually increase in complexity to cover a wide variety of game development techniques Focuses entirely on developing games with the free version of XNA Packed with many suggestions for expanding your finished game that will make you think critically, technically, and creatively. Fresh writing filled with many fun examples that introduce you to game programming concepts and implementation with XNA 4.0 In Detail XNA Game Studio enables hobbyists and independent game developers to easily create video games, and now gives that power to Visual Basic developers. XNA lets you bring your creations to life on Windows, the Xbox 360 and the Windows Phone platforms. The latest release of XNA has added support to Visual Basic and therefore, Visual Basic developers now have the power to give life to their creativity with XNA. This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It presents four different games, including a puzzler, space shooter, multi-axis shoot 'em up, and a jump-and-run platformer. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity. This book details the creation of four games, all in different styles, from start to finish using Visual Basic and the Microsoft XNA framework. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform. By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon
备用描述
This book goes further than the basic manuals to help you exploit Microsoft XNA to create fantastic virtual worlds and effects in your 2D or 3D games. Includes 35 essential recipes for game developers. Overview What you will learn from this book Approach "Microsoft XNA 4.0 Game Development Cookbook" is a fast-paced cookbook for taking your knowledge of the framework further with advanced game development tasks. Packed with step-by-step instructions and screenshots, the book will solve an experienced developer's everyday coding problems. Who this book is written for If you are an XNA developer who has already successfully mastered simple 2D and 3D XNA tasks, dive into "Microsoft XNA 4.0 Game Development Cookbook" for something more challenging. You should be comfortable with the basics of the XNA framework, and have experience with C#. Microsoft XNA attempts to free game developers from writing "repetitive boilerplate code", allowing them to focus on producing enjoyable gameplay rather than tedious and complicated setup. The Framework has reduced the once steep learning curve for game development, transforming it into something more attainable, and this cookbook will help you to take full advantage of XNA to bring reality into your virtual worlds. "Microsoft XNA 4.0 Game Development Cookbook" is the perfect resource for propelling your game development capabilities from the simple 2D demo towards engaging and exciting, professional looking games. With a diverse selection of game-related topics covered, discover how to create rich 2D and 3D worlds filled with interesting characters, detailed scenery and dynamic special effects applicable to PC, Xbox 360 and Windows Phone 7 game play. There is no shortage of introductory texts available for XNA, a number of which are fantastic for getting started with simple 2D games, but "Microsoft XNA 4.0 Game Development Cookbook" will help you take the steps to start producing games that have deeper gameplay, compelling graphics and that little bit of extra polish! The book's recipes will get you up and going quickly with the next level of game features such as 3D graphics, AI, and network play. With this practical cookbook to hand, even the more experienced developer will be better equipped to achieve high level tasks with XNA in a quick and efficient manner.
备用描述
A fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 Overview In Detail With the dawn of the Windows Phone 7 platform, Microsoft has offered us an easy way to create 3D mobile games. In this book, we will build a 3D game for Windows Phone 7 together, taking full advantage of the graphics and touch capabilities, along with the sensors of the platform. "Building your first mobile game using XNA" is the book for starting game development on the Windows Phone 7 platform. This book will go over the technical aspects of building games along with designing your own framework. Finally we'll build an actual game together from the ground up! This book will set future mobile game developers in the right direction. The XNA framework empowers us to build 2D and 3D games for PC, Xbox 360 and Windows Phone 7. We will use those capabilities to create stunning 3D games for the Windows Phone 7 platform. We will start by covering the basics like drawing graphics, followed by building a custom framework and end with building a game together! In this book, we will cover drawing 2D and 3D graphics, both static and animations. We will also cover the various ways of handling user input and help set the mood of our game playing both 2D and 3D sound, and accessing the user's media library. The only thing left before building a game is covering several techniques created for making our life easier while building the game, whilst building a framework to do just that. Finally, we'll build a 3D game together that will run on the Windows Phone 7 platform. "Building your first mobile game using XNA" is the book you need to get started with mobile game development for Windows Phone 7. Its hands on approach will set you on your way in no time. Let's build some games! What you will learn from this book Approach This book is a step-by-step tutorial with a lot of screenshots that help to explain the concept better. Who this book is written for This book will cover the building of a 3D game for Windows Phone using XNA. We won't explain the C# programming language itself, nor object-oriented programming. We will however explain the aspects of game development thoroughly, so don't worry if you have never written a 3D game. We will cover all the basics, included the much dreaded math.
备用描述
<p><h2>In Detail</h2><p>Developing games for Windows Phone 7, a new mobile platform, is your big chance to impact the world of mobile games. The XNA 4.0 for Windows Phone 7 integrates a lot of capabilities from software and hardware for you to create incredible games. The next generation of mobile games will be built by you. </p><p>Windows Phone 7 XNA Cookbook is the best choice for you to make a game on Windows Phone 7. The book helps you to master the indispensable techniques to create your games using XNA 4.0. From the basics such as animating a 2D sprite and interacting with the customized graphical user interface to the more challenging such as 3D graphic rendering and collision detection.</p><p>This comprehensive cookbook covers all the essential areas of XNA game development for Windows Phone 7, such as approaches to control the sensors, gestures and typical kinds of cameras. We also have recipes for sprite animation, texture rendering, and graphical user interface development that will give you a powerful tool to work with 2D effects. After this we move onto the more juicy stuff with recipes covering 3D graphic rendering and collision detection, and major ways to improve your loading efficiency. You will also work with Xbox live so you can take your game global. Finally, no mobile game development book would be complete without a look at performance optimization to make your games run faster. Windows Phone 7 XNA Cookbook will equip you with the firepower to rock the game world.</p><h2>Approach</h2><p>Written in a cookbook style, this book offers solutions using a recipe based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order.</p><h2>Who this book is for</h2><p>If you are an aspiring programmer with some basic concepts in C# and object-oriented knowledge who wants to create games for Windows Phone 7, this book is for you. This book is also for the experienced programmers want to transfer from Windows or Xbox to the Windows Phone 7 platform. Only basic knowledge of C# and .Net is required.</p></p>
备用描述
<p>
<h2>In Detail</h2>
<p>Microsoft XNA attempts to free game developers from writing "repetitive boilerplate code", allowing them to focus on producing enjoyable gameplay rather than tedious and complicated setup. The Framework has reduced the once steep learning curve for game development, transforming it into something more attainable, and this cookbook will help you to take full advantage of XNA to bring reality into your virtual worlds.</p>
<p>
<i>"Microsoft XNA 4.0 Game Development Cookbook"</i> is the perfect resource for propelling your game development capabilities from the simple 2D demo towards engaging and exciting, professional looking games. With a diverse selection of game-related topics covered, discover how to create rich 2D and 3D worlds filled with interesting characters, detailed scenery and dynamic special effects applicable to PC, Xbox 360, and Windows Phone 7 game play.</p>
<p>There is no shortage of introductory texts available for XNA, a number of which are fantastic for getting started with simple 2D games, but "Microsoft XNA 4.0 Game Development Cookbook" will help you take the steps to start producing games that have deeper gameplay, compelling graphics and that little bit of extra polish! </p>
<p>The book's recipes will get you up and going quickly with the next level of game features such as 3D graphics, AI, and network play.</p>
<p>With this practical cookbook to hand, even the more experienced developer will be better equipped to achieve high level tasks with XNA in a quick and efficient manner.</p>
<h2>Approach</h2>
<p>"Microsoft XNA 4.0 Game Development Cookbook" is a fast-paced cookbook for taking your knowledge of the framework further with advanced game development tasks. Packed with step-by-step instructions and screenshots, the book will solve an experienced developer's everyday coding problems.</p>
<h2>Who this book is for</h2>
<p>If you are an XNA developer who has already successfully mastered simple 2D and 3D XNA tasks, dive into "Microsoft XNA 4.0 Game Development Cookbook" for something more challenging. You should be comfortable with the basics of the XNA framework, and have experience with C#.</p>
</p>
<h2>In Detail</h2>
<p>Microsoft XNA attempts to free game developers from writing "repetitive boilerplate code", allowing them to focus on producing enjoyable gameplay rather than tedious and complicated setup. The Framework has reduced the once steep learning curve for game development, transforming it into something more attainable, and this cookbook will help you to take full advantage of XNA to bring reality into your virtual worlds.</p>
<p>
<i>"Microsoft XNA 4.0 Game Development Cookbook"</i> is the perfect resource for propelling your game development capabilities from the simple 2D demo towards engaging and exciting, professional looking games. With a diverse selection of game-related topics covered, discover how to create rich 2D and 3D worlds filled with interesting characters, detailed scenery and dynamic special effects applicable to PC, Xbox 360, and Windows Phone 7 game play.</p>
<p>There is no shortage of introductory texts available for XNA, a number of which are fantastic for getting started with simple 2D games, but "Microsoft XNA 4.0 Game Development Cookbook" will help you take the steps to start producing games that have deeper gameplay, compelling graphics and that little bit of extra polish! </p>
<p>The book's recipes will get you up and going quickly with the next level of game features such as 3D graphics, AI, and network play.</p>
<p>With this practical cookbook to hand, even the more experienced developer will be better equipped to achieve high level tasks with XNA in a quick and efficient manner.</p>
<h2>Approach</h2>
<p>"Microsoft XNA 4.0 Game Development Cookbook" is a fast-paced cookbook for taking your knowledge of the framework further with advanced game development tasks. Packed with step-by-step instructions and screenshots, the book will solve an experienced developer's everyday coding problems.</p>
<h2>Who this book is for</h2>
<p>If you are an XNA developer who has already successfully mastered simple 2D and 3D XNA tasks, dive into "Microsoft XNA 4.0 Game Development Cookbook" for something more challenging. You should be comfortable with the basics of the XNA framework, and have experience with C#.</p>
</p>
备用描述
Annotation What you will learn from this book?Dive straight in to creating Special Effects like shadows, smoke and explosionsGet up to speed with creating both 2D and 3D terrain, including height maps and block worldsCreate more natural character animation with shortcuts like motion capture through Kinect and Rag Doll physicsCreate 3D objects like spheres, tori and trees with code instead of modeling softwareAdd atmosphere to your world with virtual water, sky and cloudsUnderstand how to set the foundation for multiplayer gaming with networking. Microsoft XNA attempts to free game developers from writing "repetitive boilerplate code", allowing them to focus on producing enjoyable gameplay rather than tedious and complicated setup. The Framework has reduced the once steep learning curve for game development, transforming it into something more attainable, and this cookbook will help you to take full advantage of XNA to bring reality into your virtual worlds."Microsoft XNA 4.0 Game Development Cookbook" is the perfect resource for propelling your game development capabilities from the simple 2D demo towards engaging and exciting, professional looking games. With a diverse selection of game-related topics covered, discover how to create rich 2D and 3D worlds filled with interesting characters, detailed scenery and dynamic special effects applicable to PC, Xbox 360, and Windows Phone 7 game play. There is no shortage of introductory texts available for XNA, a number of which are fantastic for getting started with simple 2D games, but Microsoft XNA 4.0 Game Development Cookbook will help you take the steps to start producing games that have deeper gameplay, compelling graphics and that little bit of extra polish! The book's recipes will get you up and going quickly with the next level of game features such as 3D graphics, AI, and network play. With this practical cookbook to hand, even the more experienced developer will be better equipped to achieve high level tasks with XNA in a quick and efficient manner
备用描述
Create action-packed 3D games with the Microsoft XNA Framework Overview In Detail Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers. "XNA 4 3D Game Development by Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design. This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface. "XNA 4 3D Game Development by Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life. What you will learn from this book Approach This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. Who this book is written for This book is intended for readers who want to create 3D games using the XNA Framework. Basic knowledge of the C# programming language and 2D XNA concepts are helpful, but not required.
备用描述
Annotation XNA Game Studio enables hobbyists and independent game developers to easily create video games, and now gives that power to Visual Basic developers. XNA lets you bring your creations to life on Windows, the Xbox 360 and the Windows Phone platforms. The latest release of XNA has added support to Visual Basic and therefore, Visual Basic developers now have the power to give life to their creativity with XNA. This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It presents four different games, including a puzzler, space shooter, multi-axis shoot 'em up, and a jump-and-run platformer. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity. This book details the creation of four games, all in different styles, from start to finish using Visual Basic and the Microsoft XNA framework. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform. By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back. A step-by-step tutorial for using Visual Basic with Microsoft XNA to create four different styles of video games
备用描述
In Detail Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers. "XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design. This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth and explaining the topics and concepts covered in detail. From the basics of a 3D camera system to an introduction to writing DirectX shader code, the games in this book cover a wide variety of both 3D graphics and game design topics. Generate random mazes, load and animate 3D models, create particle-based explosions, and combine 2D and 3D techniques to build a user interface. "XNA 4 3D Game Development by Example: Beginner's Guide" will give you the knowledge to bring your own 3D game creations to life. Approach This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. Who this book is for This book is intended for readers who want to create 3D games using the XNA Framework. Basic knowledge of the C♯ programming language and 2D XNA concepts are helpful, but not required
备用描述
This book is a step-by-step tutorial with a lot of screenshots that help to explain the concept better. This book will cover the building of a 3D game for Windows Phone using XNA. We won't explain the C# programming language itself, nor object-oriented programming.We will however explain the aspects of game development thoroughly, so don't worry if you have never written a 3D game. We will cover all the basics, included the much dreaded math. This is the right book for anyone, regardless of age and gender, if: You are interested in game development You want to start building games for Windows Phone You have some programming knowledge. In this book, we will first go over the technical topics, and end up building a 3D game for Windows Phone 7 together!
备用描述
This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game. If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of Visual Basic would be needed to kickstart your game development.
备用描述
This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects
开源日期
2021-10-01
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