Game design workshop : a playcentric approach to creating innovative games 🔍
Tracy Fullerton; with Christopher Swain and Steven S. Hoffman Morgan Kaufmann; Elsevier Morgan Kaufmann, 2nd ed., Amsterdam, Boston, Netherlands, 2008
英语 [en] · PDF · 37.6MB · 2008 · 📗 未知类型的图书 · 🚀/ia · Save
描述
Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills.
Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.
Features:
* A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts.
* Hands-on exercises demonstrate key concepts, and the design methodology
* Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux
备选作者
Fullerton, Tracy; Swain, Christopher, 1966-; Hoffman, Steven, 1965-
备用出版商
Amsterdam ; Boston: Elsevier Morgan Kaufmann
备用出版商
Focal Press
备用版本
United Kingdom and Ireland, United Kingdom
备用版本
2 edition, February 1, 2008
备用版本
Second Edition, PS, 2008
元数据中的注释
Second Edition
元数据中的注释
Includes bibliographical references and index.
备用描述
As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design — the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.
备用描述
"Tracy Fullerton demystifies the creative process with clear and accessible analysis of the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game."--[book cover]
备用描述
Now fully updated, this design workshop examines the fundamental elements of game design; then puts readers to work in prototyping, playtesting, and redesigning their own games with exercises that teach essential design skills.
备用描述
xx, 470 p. : 24 cm
Includes bibliographical references and index
开源日期
2023-06-28
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