Mathematics for 3D Game Programming & Computer Graphics (Game Development Series (Charles River Media).) 🔍
Lengyel, Eric Hingham, Mass.: Charles River Media, Game development series (Charles River Media), Hingham, Mass, Massachusetts, 2002
英语 [en] · PDF · 17.3MB · 2002 · 📗 未知类型的图书 · 🚀/ia · Save
描述
This Resource Illustrates The Mathematics That A Game Programmer Would Need To Develop A Professional-quality 3d Engine. The Book Starts At A Fairly Basic Level In Each Of Several Areas Such As Vector Geometry, Modern Algebra, And Physics, And Then Progresses To Somewhat More Advanced Topics. Particular Attention Is Given To Derivations Of Key Results, Ensuring That The Reader Is Not Forced To Endure Gaps In The Theory.
备选标题
Mathematics for 3D game programming and computer graphics
备选作者
Eric Lengyel
备用出版商
A-list Publishing
备用版本
Game development series (Charles River Media (Firm)), Hingham, Mass, ©2002
备用版本
Game development series (Charles River Media Firm)), Hingham, Mass, c2002
备用版本
Game development series (Charles River Media), Hingham, Mass, cop. 2002
备用版本
United States, United States of America
备用版本
1st edition, December 18, 2001
元数据中的注释
Includes bibliographical references (p. 373-374) and index.
备用描述
This invaluable resource illustrates the mathematics that a game programmer needs to develop a professional-quality 3D engine. After reviewing vector geometry and modern algebra, it applies advanced mathematical techniques to rasterization, lighting, ray tracing, and other topics.-- Includes exercise sets for use as a textbook-- Discusses applications in the context of the OpenGL architecture-- Presents mathematical theory and subsequently provides examples using practical applications
备用描述
This book teaches the mathematical concepts game programmers need to develop professional-quality 3D game engines. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and progresses to more advanced topics, including illumination, visibility determination, and derivations of key results. Exercise sets are included at the end of each chapter
备用描述
xvi, 382 p. : 25 cm
Includes bibliographical references (p. 373-374) and index
备用描述
Vectors are of fundamental importance in any 3D game engine.
开源日期
2023-10-08
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