The world is born from zero : understanding speculation and video games 🔍
Cameron Kunzelman De Gruyter De Gruyter Oldenbourg, Video Games and the Humanities, 8, München ; Wien, 2022
英语 [en] · PDF · 2.0MB · 2022 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
描述
__The World is Born From Zero__ is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like __The Last of Us__, __VA-11 Hall-A__, and __Civilization VI__ in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, __The World is Born From Zero__ offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other.
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nexusstc/The World Is Born From Zero: Understanding Speculation and Video Games/b2b382f07df98f0b201368453e44a737.pdf
备用文件名
lgli/10.1515_9783110719451.pdf
备用文件名
lgrsnf/10.1515_9783110719451.pdf
备用文件名
zlib/no-category/Cameron Kunzelman/The World Is Born From Zero: Understanding Speculation and Video Games_25480216.pdf
备选标题
The World Is Born From Zero: Understanding Speculation and Games (Issn)
备选作者
Kunzelman, Cameron
备用出版商
Saur, K. G., Verlag. ein Imprint der Walter de Gruyter GmbH
备用出版商
düsseldorf university press. in Walter de Gruyter GmbH
备用出版商
de Gruyter, Walter, GmbH
备用出版商
de Gruyter GmbH, Walter
备用版本
Video Games and the Humanities, 1. Auflage, Berlin/München/Boston, 2022
备用版本
Video Games and the Humanities, 1. Auflage, Berlin, 2023
备用版本
Video games and the humanities, volume 8, Berlin, 2022
备用版本
Video games and the humanities, 8, Berlin, 2023
备用版本
Germany, Germany
备用版本
1, 2022-07-18
备用版本
PT, 2022
元数据中的注释
degruyter.com
元数据中的注释
producers:
iTextSharp 5.0.6 (c) 1T3XT BVBA
元数据中的注释
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备用描述
"The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other."-- Provided by publisher
备用描述
<p>The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other.<br></p>
备用描述
Acknowledgements
Contents
Introduction
Chapter 1 A Method for Thinking Speculation, Science Fiction, and Video Games
Chapter 2 Potential Labor: On VA-11 HALL-A
Chapter 3 Anti-Blackness and the Aesthetic Grounding of Speculation: On the Last of Us and the Last of Us Part 2
Chapter 4 The Politics of Design in Climate Change Games
Conclusion
Bibliography
Media
Index of Names
Index of Subjects
备用描述
Video Games and the Humanities
Erscheinungsdatum: 18.07.2022
备用描述
Video Games and the Humanities
Erscheinungsdatum: 08.05.2023
开源日期
2023-07-23
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