英语 [en] · PDF · 154.5MB · 2007 · 📘 非小说类图书 · 🚀/lgli/lgrs/nexusstc/zlib · Save
描述
This practical guide is ideal for anyone interested in learning how to write scripts and stories for video games, particularly movie writers and fiction authors. It is also intended to instruct current video game writers and designers about how to be more effective in collaborating with the developers, programmers, level designers, designers, musicians, concept artists, producers, and directors. It details how important writing a good story is, and provides practical information about designing storylines, creating characters, and writing dialogue. The book offers field-tested techniques for organizing data, formatting documents, and presenting information. It outlines a framework for guiding the creative process, and features spreadsheets, checklists, document templates, and dozens of examples of screenplays. In addition, it teaches the nuts-and-bolts facts about the process of writing a game, along with details on the day-to-day work of a writer, from concept to ship date. Each chapter is accompanied by from-the-trenches interviews with experienced game writers and designers.
Writing a game Creating the concept Documenting the story Developing the context Creating the characters Structuring the narrative Organizing dialogue Creating cinematics Directing voice actors Knowing technical parameters Integrating dialogue Testing story content Understanding post-production Appendix A: Sample documents Appendix B: Glossary Appendix C: Resources Appendix D: Developer biographies Index.
备用描述
Suitable for those are interested in learning how to write scripts and stories for video games, particularly movie writers and fiction authors, this guide details how important writing a good story is, and provides practical information about designing storylines, creating characters, and writing dialogue.
备用描述
An illustrated manual for users who want to learn how to write scripts and stories for video games offers practical information on how to design storylines, create characters, write dialogue, organize data, format documents, and present information
Repository ID for the 'libgen' repository in Libgen.li. Directly taken from the 'libgen_id' field in the 'files' table. Corresponds to the 'thousands folder' torrents.
Repository ID for the non-fiction ('libgen') repository in Libgen.rs. Directly taken from the 'id' field in the 'updated' table. Corresponds to the 'thousands folder' torrents.
Libgen’s own classification system of 'topics' for non-fiction books. Obtained from the 'topic' metadata field, using the 'topics' database table, which seems to have its roots in the Kolxo3 library that Libgen was originally based on. https://web.archive.org/web/20250303231041/https://wiki.mhut.org/content:bibliographic_data says that this field will be deprecated in favor of Dewey Decimal.