Do you want to create dazzling animations for Windows 95? Microsoft's Direct3D technology makes it possible, while veteran programmer and author Stan Trujillo makes it easy! In this fast-paced tutorial, filled with working example programs, Stan takes you from the basics of Direct3D to its most advanced features. In no time, you'll learn to create Direct3D games, animations, and video fireworks that amaze everyone—even you! This book will appeal to both professional and amateur programmers. Direct3D isn't just for games; it's used to develop software of all types including medical imaging, simulators, education, scientific visualization, graphic modelers, imaging software, and virtual reality. <i>Cutting-Edge Direct3D Programming</i> will appeal to programmers developing a variety of software. Explains Direct3D in clear, understandable language. Appeals to software developers interested in writing any type of 3D application for Windows 95, from hobbyist to professional. Emphasizes development of many types of software, not just games. Includes plenty of demos enabling readers of varying skill levels to create source code ideal for their needs. Includes a body of code that is fast, debugged and royalty-free so readers can program with Direct3D without having to learn the entire API. Addresses topics such as 3D coordinates, rendering, texture mapping, animation, hit-detection, lighting, and morphing. Source code for 23 separate and independent demo programs Xpose, a Direct3D object viewer MorphPlay, a morph sequence player FacePick, a face-level mesh editor
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