Cutting-edge : 3D game programming with C++ 🔍
De Goes, John
Scottsdale, AZ: Coriolis Group, Scottsdale, AZ, Arizona, 1996
英语 [en] · PDF · 28.9MB · 1996 · 📗 未知类型的图书 · 🚀/ia · Save
描述
"If you've been looking for detailed, advanced information on creating computer games with 3D animation, and want to learn from the pros, all you need is Cutting-Edge 3D Game Programming with C++ . Complete with a CD-ROM full of game programming tools, Cutting-Edge 3D Game Programming with C++ covers all the hottest techniques, including 3D morphing, digital sound effects, and collision detection. This is the only book that delves into the advanced game programming techniques that make the difference between an "admirable effort" and a top-notch blockbuster. Master game programmer John De Goes gives you all the information and tools you need to create your own spectacular 3D games."
Reveals closely-guarded secrets of professional game programmers.
"Discusses 3D animation techniques, including examples and screen shots."
Covers flat-shaded polygons, 3D coordinates and transformations, light-sourced polygons, and texture mapping.
Offers inside information on the incredibly fast hidden surface removal used in games like Doom.
"Provides information on 3D gaming as it relates to Windows 95. "
Gives instruction on digital sound effects, 3D collision detection, and realistic 3D landscapes.
Contains a detailed appendix that addresses popular graphics utilities, from paint programs to 3D renderers, both commercial and shareware.
" CD-ROM includes: - Source code - Commercial games that use the techniques presented in the text - 3D game programming tools and demos"
John De Goes (Billings, MT) is a freelance C/C++ programmer who specializes in 3D game and game engine design. He has been programming since the days of theCommodore 64. As associate sysop of the CompuServe Game Developers' Forum, he has contributed information on game techniques to programmers around the world, and has written numerous articles about game development.
Complete with a CD-ROM full of game-programming tools, this package covers all the hottest 3D game programming techniques, including 3D morphing, digital sound effects, collision detection, and more. The authors also reveal advanced techniques that make the difference between an "admirable effort" and a top-notch blockbuster.
Reveals closely-guarded secrets of professional game programmers.
"Discusses 3D animation techniques, including examples and screen shots."
Covers flat-shaded polygons, 3D coordinates and transformations, light-sourced polygons, and texture mapping.
Offers inside information on the incredibly fast hidden surface removal used in games like Doom.
"Provides information on 3D gaming as it relates to Windows 95. "
Gives instruction on digital sound effects, 3D collision detection, and realistic 3D landscapes.
Contains a detailed appendix that addresses popular graphics utilities, from paint programs to 3D renderers, both commercial and shareware.
" CD-ROM includes: - Source code - Commercial games that use the techniques presented in the text - 3D game programming tools and demos"
John De Goes (Billings, MT) is a freelance C/C++ programmer who specializes in 3D game and game engine design. He has been programming since the days of theCommodore 64. As associate sysop of the CompuServe Game Developers' Forum, he has contributed information on game techniques to programmers around the world, and has written numerous articles about game development.
Complete with a CD-ROM full of game-programming tools, this package covers all the hottest 3D game programming techniques, including 3D morphing, digital sound effects, collision detection, and more. The authors also reveal advanced techniques that make the difference between an "admirable effort" and a top-notch blockbuster.
备选作者
John De Goes
备用出版商
Coriolis Group, LLC, The
备用版本
United States, United States of America
备用版本
10, 1996
备用版本
PT, 1996
元数据中的注释
Text on the back cover is obscured due to an attached sticker.
元数据中的注释
Includes index.
备用描述
A comprehensive tutorial on advanced game programming furnishes in-depth coverage of 3D animation techniques, source code, 3D game-programming tools, digital sound effects, 3D morphing, collision detection, and other features. Original. (Intermediate).
备用描述
xiii, 716 p. : 24 cm. +
Includes index
Includes index
开源日期
2024-11-05
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