Halo and Philosophy: Intellect Evolved (Popular Culture and Philosophy Book 59) 🔍
Luke Cuddy; Fred Van Lente Open Court Publishing Company, Lightning Source Inc. (Tier 3), Chicago, 2011
英语 [en] · EPUB · 0.6MB · 2011 · 📘 非小说类图书 · 🚀/lgli/lgrs · Save
描述
Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else. Halo is one of the greatest, most successful FPSs ever to grace the world of gaming. Although Halo is a FPS, it has a science-fiction storyline that draws from previous award-winning science fiction literature. It employs a game mechanic that limits the amount of weapons a player can carry to two, and a multiplayer element that has spawned websites like Red vs. Blue and games within the game created by players themselves.
Halo 's unique and extraordinary features raise serious questions. Are campers really doing anything wrong? Does Halo 's music match the experience of the gamer? Would Plato have used Halo to train citizens to live an ethical life? What sort of Artificial Intelligence exists in Halo and how is it used? Can the player's experience of war tell us anything about actual war? Is there meaning to Master Chief's rough existence? How does it affect the player's ego if she identifies too strongly with an aggressive character like Master Chief? Is Halo really science fiction? Can Halo be used for enlightenment-oriented thinking in the Buddhist sense? Does Halo 's weapon limitation actually contribute to the depth of the gameplay? When we willingly play Halo only to die again and again, are we engaging in some sort of self-injurious behavior? What is expansive gameplay and how can it be informed by the philosophy of Michel Foucault? In what way does Halo 's post-apocalyptic paradigm force gamers to see themselves as agents of divine deliverance? What can Red vs. Blue teach us about personal identity?
These questions are tackled by writers who are both Halo cognoscenti and active philosophers, with a foreword by renowned Halo fiction author Fred Van Lente and an afterword by leading games scholar and artist Roger Ngim.
备用文件名
lgrsnf/Halo and Philosophy Intellect Evolved (Popular Culture and Philosophy) [479325].epub
备选作者
Cuddy, Luke
备用出版商
Cricket Books
备用版本
Popular culture and philosophy, v. 59, Chicago, ©2011
备用版本
Popular Culture and Philosophy, Chicago, IL, 2011
备用版本
United States, United States of America
备用版本
New York, 2011
备用描述
"To the uninitiated--and even some initiates--First Person Shooter (FPS) games are sordid exercises in mindless violence, destroying the sensibilities of teenage videogame addicts. But there's more to Halo than this superficial stereotype. For many former youthful devotees, Halo has been the cosmic bridge to understanding and even wisdom."-- Cover
开源日期
2024-05-18
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